
Unhappy animals are pretty much the most damaging thing to guest happiness and a single bad exhibit can completely tank guest happiness.įun, but a lot more into the management aspect than anything else. It can take forever for all their happiness to recover when that happens.Īlso make sure guests can't see unhappy animals while you're designing the exhibit, use opaque walls or don't create any path to a viewing area or something. Animals can become unhappy from being around other unhappy animals, so it's much better to have only one animal in a pack be unhappy from being used as a guinea pig to fine tune the exhibit, rather than the entire pack of animals making each other mad. It's also a good idea to only adopt one animal initially while you're decorating the exhibit, even if it's an animal that wants more animals of the same type. It's a good idea to have the exhibit at least partially set up before you adopt an animal so that it doesn't have to spend too long in an unsuitable exhibit. Generally speaking Zoo Keeper tips aren't really enough to max suitability, you really just have to keep adding and removing foliage and rocks and elevation changes until the animal doesn't show any frowny faces when you make changes. Most animals have a required suitability around 50-70, which is pretty easy, but snow leopards are one of the highest ones at 85, which can require a lot of fine tuning, beyond what the zoo keeper tips will usually tell you.


Each animal has a certain threshold for their exhibit suitability, and if the exhibit suitability is ever lower than that threshold the animal's happiness will drain overtime pretty quickly, and vice versa. Yeah they're one of the harder animals to keep.
